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DIABETES:
DAY BY DAY
Join
Megan for a day as she goes through four activities
while trying to keep her diabetes under control.
First, she needs to pack her backpack full
of important items that she may need later
in the day.
Then
she needs to choose her meal carefully, making
sure she is getting the right amount of carbohydrates.
During her class’ field trip to the zoo, she has a little trouble since her blood glucose level
is a little low. Her friend has to help Megan
by choosing a good sugar snack for her. Later
when she is getting ready for bed, she chooses
a spot for her injection and helps her dad
give her insulin. Although Megan is a cheerful
girl who knows how to look after herself well,
she still needs her family, friend and teacher
to help and support her.
This
module has many interactive elements where
the viewer can help Megan make important choices.
The
module is 11 minutes long and is geared
to children aged 7 to 9.
View
Diabetes: Day by Day

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DIABETES:
JUSTIN'S DAY
The
narrator invites the viewer to help Justin
get through his day as best as he can. Justin
has diabetes and he wants to go to summer
camp. He needs to show his parents that he
is responsible enough to look after himself.
The
viewer is guided through 6 scenarios that Justin
has to deal with: skipping tests, keeping an
accurate log book, exercise and blood sugar,
snacks and schedules, special event eating,
adjusting insulin doses, and wearing a medical
alert bracelet. Justin is a busy boy who doesn’t want his diabetes to get in his way and keep him from going to camp.
This
module is 10 minutes long and is geared to
children aged 9 to 12.
View
Justin's Day

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THE
CARB COUNT GAME
Viewers
can play this game and reinforce the concept
of counting carbohydrates at every meal at
the same time.
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Viewers
choose what meal they would like, and choose
a carbohydrate amount that will be their limit
for that meal.
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They
can then drag various foods, and watch as the carbohydrate
count goes up.
The
carbohydrate amounts listed for each type
of food are accurate and help parents and
children to calculate correct meals in the ‘real world’.
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This
module lasts 5 minutes or more and is geared
to all age groups.
Play
The Carb Count Game
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WHIMSEY'S
ASTHMA:
Whimsey
has asthma and must make healthy choices every
day so that her asthma does not ‘act up’. Given 6 scenarios, viewers have the chance to choose the healthier choice.
These
scenarios include cold weather, pets, strong
smells, dust, and smoke. Though she is sick,
Whimsey is enjoying herself and tries to stay
healthy while having fun at the same time.
As the main module loads, kids can try to solve a puzzle preloader
as they are waiting.
The
module itself is 5 minutes lon and is geared
to children aged 5 to 7.
View
Asthma: Make the Right Choice

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CONCENTRATE
ON ASTHMA
Brayden
has asthma, but he doesn’t let it get in his way of having fun. He has learned what triggers his asthma
attacks, so he knows what to stay away from.
Help
Brayden play a concentration memory game on
his computer and learn the choices he needs
to make to stay healthy.
As the main module loads, kids have the option of playing an asthma
trigger shooting game.
This
module is 8 minutes long and is geared to
children aged 8 to 10.
View
Concentrate on Asthma

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ASTHMA,
IT'S YOUR CHOICE.
This
is a multiple choice game in which the viewer
is lead through a number of asthma scenarios,
from taking their medication, to making healthy
choices at school.
If
the viewer makes unhealthy choices, they will
be taken to the emergency room and has to try
the game again.
This
module is 6 minutes long and is geared to
children aged 10 to 13 years.
View
Asthma, It's Your Choice
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RADIATION:
WHAT'S IT LIKE?
Michel
explains what Radiation Therapy is like and
how it works. He talks about how the therapists
prepared him for radiation, describes the equipment
they used, and what he needed to do to help
the therapists do their job well.
This
module is 8 minutes long and is geared to
children aged 5 to 10.
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DEREK'S
THRILLING ADVENTURE OVER THE AGONY OF DA'
FEET
Derek
fell off his skateboard and broke his leg.
Follow Derek through 9 different moments in
his adventure as he meets with doctors and
nurses, learns how to manage his pain, learns
why and how we feel pain, and what helps us
when when we are in pain.
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Topics
covered in this module are: Pain medications,
quantifying pain and talking about it, using
distraction techniques to help with pain, the
use of physiotherapy and massage, and guided
imagery techniques.
By
being a part of each of Derek's moments children
can learn how Derek managed the pain he was
feeling.
This
module is broken into 9 separate sections
of varying lengths. Added together they
are 15 minutes long.
The
module is geared to children aged 8 to 12.
View
Derek's Thrilling Adventure

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THE
PAIN QUIZ
Take
the Pain quiz to find out how much you know
about how our body feels pain, and how pain
can be managed.
See
if you can better your score the next time
around!
This
quiz has 12 questions and is suitable for
children aged 8 and older.
View
The Pain Quiz
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EPILEPSY EXPLAINED
Troy has a secret underground locker full of all kinds of gadgets. Click on them
to learn different things about Epilepsy and
what it is like to have it.
The module contains stories about kids or friends of kids who have
epilepsy, suggestions for how to keep safe if
you have epilepsy, and guidelines for school,
sports and medication.
This module has 16 separate interactive elements of varying lengths. It takes
at least 20 minutes to go through all of them.
The
module is geared to children
aged 9 to 14.
View
Epilepsy Explained
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THE EPILEPSY QUIZ
Take
the Epilepsy quiz to find out how much you know
about epilepsy.
See
if you can better your score the next time around!
This quiz has 12 questions and is suitable for children aged 8 and older.
View
The Epilepsy Quiz
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